![]() ![]() Win the game if I’ve seen units from 10 regions summoned. → Round Start: Create a follower from a new region in hand. Win the game if you’ve summoned units from 10 regions. Giving Swifting Lancer the Elite subtype lets it benefit from Might of the Vanguard & Vanguard Squire’s changes to make the archetype more cohesive overall.Ĭhange: Round Start: Create a follower from a new region in hand. With Udyr’s new level-up condition & Inner Beast, Hyara Allseer has also been changed to encourage more Stance Swap casts. The first stance you play each round costs 0. → When I’m summoned, create a Stance Swap in hand. Even at a slightly higher cost, Callous Bonecrusher is now more of a threat to close out games once Reputation is achieved.Ĭhange: When I’m summoned, create a Stance Swap in hand. In addition to For Glory! and LeBlanc’s changes, we want to make hitting Reputation more impactful. We’re happy to see Buried Sun Disc get some serious play, but it’s getting flipped faster than we’d like for the impact it has on the game.Ĭhange: Reputation: I cost 2 → Reputation: I cost 3 and when I’m summoned, grant me Overwhelm ![]() → When an Ascended ally levels up, advance me 9 rounds. In addition to Vlad’s changes, making Blood for Blood burst speed allows for some cool outplays in self-damaging decks.Ĭhange: When an Ascended ally levels up, advance me 10 rounds. This bot has been an overperformer for a while, and with Viktor’s recent buffs, it’s time to tune the engine down a notch. We’re increasing the cost to be in-line with similar effects. Vlad has a bloody hard time dealing with chump blockers, so this change should let him be a bigger threat and close out games faster.Īmbush has become a go-to tool for some decks to end games abruptly, without much opportunity for interaction from the opponent. Keywords: None → Fearsome (+Regeneration at Level 2) We’re also giving his power a slight boost to make him more of a threat early on. Udyr should feel right at home playing Stance Swap, so changing his level-up to revolve around it should make his kit more cohesive overall. → You’ve played Stance Swap 3+ times this game. Level-Up Condition: You’ve damaged the enemy Nexus 7+ times this game. We’re giving Sion a little extra power to help close out games more effectively. → When you summon a unit, give enemies -1|-0 this round.Ĭhanging ‘play’ to ‘summon’ gives Nocturne more options to fill the board & terrify the opposition in doing so. For real though, he was a little too scary on release, but he’s fallen a little too far and could benefit from having it back.Ĭhange: When you play a unit, give enemies -1|-0 this round. Nasus dropped this, we’re just giving it back. Being able to immediately stun a target makes him a better pick with Yasuo lets him more consistently stall the match until he can get into motion. This change should help Leona close out games more effectively once she levels up.įor a high-cost champion, we wanted to give Malphite a little extra rock & roll when he’s dropped on the field. Leona already has the Zenith Blade, so this just makes sense (and y’all seemed to like it when we accidentally shipped this before). It can be pretty tough to generate a Mirror Image, so giving her one on level up should help to increase LeBlanc’s overall presence & thematic resonance. If you already have one, reduce its cost by 1 instead. New Effect: When I level up, and each time I see you deal 15+ damage, create a Mirror Image in hand. Reducing the cost of Blade’s Edge to 0 on her level 2 form, we’re giving her a slight edge to clear our weakened targets to prevent chump blocking. Like Karma, she now retains her level 1 functionality. Create a 0-cost Fleeting Blade’s Edge in hand. Karma losing functionality on level-up didn’t feel great, so her Level 2 now retains the spell generation, which also helps replenish your hand if you empty it to reach Enlightenment. When you play a spell, cast it again on the same targets. New Effect: Create in hand a random spell from your regions. Garen was feeling a bit vanilla, so we modernized his design while helping him to enable Demacians to do what they do best - fight with square stats. When I’m summoned, give other allies +1|+1 this round. Galio was only gaining a single point of health on level-up, so this change makes his stat gain more consistent with our rules & makes him just a bit more formidable. This change should help Darius be more consistent in The Path of Champions. → I see the enemy Nexus has half of its starting health. Level-Up Condition: I see the enemy Nexus has 10 health or less. LoR has evolved quite a bit since Ashe was designed, so we’re opening up her level condition to let her chill with regions outside of Freljord. ![]()
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